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margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } On going plot in Prophecies, Faction and Nightfall - Page 2 - Guild Wars Forums - GW Guru
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Old Aug 10, 2006, 05:29 AM // 05:29   #21
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Originally Posted by Bethany
Quite honestly, I never played (or read) anything that threw me in so many directions. The whole story felt like a big balloon that you fill up and release in a room where it goes "flbflblflblflblflb" all around in every directions while deflating and landing flat somewhere.

I was laughing at this because it is so true...
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Old Aug 10, 2006, 05:33 AM // 05:33   #22
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they need to look at what Neverwinter Nights and Fable did with their story lines because they are both games with good story lines that fall under RPG. Although Factions was like NWN 1 they could have done alot better with the plague and making the game better. When i buy games I lvoe a good story line and it was sort of disapointing with these but everything else is great.
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Old Aug 10, 2006, 06:08 AM // 06:08   #23
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Originally Posted by MMSDome
they need to look at what Neverwinter Nights and Fable did with their story lines because they are both games with good story lines that fall under RPG. Although Factions was like NWN 1 they could have done alot better with the plague and making the game better. When i buy games I lvoe a good story line and it was sort of disapointing with these but everything else is great.
Meh. NWN1 was far too predictable - and also frustrating at times at what you couldn't do (Why can't I report the guy who gave the diseased blankets to my superior instead of bribing or killing him [although note this also applies to a Factions quest]? Why can't I, on realising on my first time through the game, coincidentally as a wizard, polymorph Fenthick and disguise him as my familiar after realising that he's destined to come to a bad end?). HotU worked a lot better in that respect - the surprises were in fact surprises (the first time around, at least) and when bad things did happen, it did feel as if there really was nothing I could have done about it where, at multiple points in the original storyline, I kept thinking "I know what's going to happen and I should be able to do something about this, why can't I?"
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Old Aug 10, 2006, 10:27 AM // 10:27   #24
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Originally Posted by Stockholm
Why is so many ppl trying so hard to compare GW with Warcraft, ?
If Warcraft is so good why are you playing GW?
Warcraft, not World of Warcraft. I hate World of Warcraft. Why compare them? maybe because Anet was part of blizzard.

PS and in no way that WoW Plot is good. People call them World of Warcrap for a reason.

Last edited by Silver_Fang; Aug 10, 2006 at 10:33 AM // 10:33..
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Old Aug 10, 2006, 11:07 AM // 11:07   #25
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still Factiosn left many questions unanswered

I always felt that Shiro was tricked .

It was thru the fortune tellers that he was convinced that the Empreror would kill him .

Somewhere in the story it mentioned that the emperor never went into temple along with bodyguards .Why did he take Shiro then What was his intention ????

Shiro wasnt bad after all HE killed the emperor cause he though the emporer wanted him dead .


There is some missing link which might suface in future chapters
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Old Aug 10, 2006, 01:35 PM // 13:35   #26
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There is no missing link, it's just a poorly thought of story.
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Old Aug 10, 2006, 02:07 PM // 14:07   #27
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Actually, I think the Corruption of Tombs and the attacks by the Nightmare armies on Shing Jea are going to be the common theme for each chapter.

How long till Hero's Ascent becomes corrputed, I wonder.
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Old Aug 10, 2006, 04:12 PM // 16:12   #28
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Ok I'll rephrase my theory.

Has the main plot of nightfall has begun : They are attacked by a realesed evil god. Where does that god come from ?

Ok now we play in prophecies in a confusing plot that is us (ascallonian) vs charr, then evil dwarf, then undead, then the white mantle (because of the shining blade that work with the vizir), then we ascend know about the profecies by a DRAGON (EVIL), then we go in shiverpeak to fight more dwarf to get to see a seer(that look like a fallen god) that infuse us against the mursaat(that I don't find evil looking). After finishing the game (for most) we see the zaichen take the tomb because some how there is corruption in it. What is in the ruined tomb, THE SAME EXACT monster that came to ruine our dragon fest in cantha.

Ok we put tyria a side and look at Cantha. Shiro was a good guy even if he cursed the world after killing the king. He got manipulated by a "seer". Shiro worked has a reaper for a long time until we realesed the seal of the mursaat. (I realy think the mursaat were there to protect a seal against the return of that fallen diety) so faction was only an interlude of prophecies and nightfall.

Ok It make us go back to the dragon fest we had, It has been endangered by the arrival of what ... of the same evil that has corrupted Hall of Hero and Tomb. I wonder why they took the same same evil it must be because we will fight those more and more. In nightfall.

We followed the story and did what we thought was good because it was told good. But if we have been used to actually cause the rebirth of a fallen evil god that want his revenge on the tyrian gods.

The main plot has been hiden from us just because they want us to buy all the chapters to see what is happening. I just fear that between two major chapters there will be a faction between them.

They know how to make a story and they make the first chapter confusing because the 3rd one would clear it up. I just wish the 4th one will be all against charr and grawls.
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Old Aug 10, 2006, 04:34 PM // 16:34   #29
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Originally Posted by TGgold
I kidna like all the Lore in Proph. Factions....isn't as rich in that department. Proph had some story ADD in it, but it's okay.

I want more DHUUM!
I think its going to be Dhuum as well...you know he might be pissed after Grenth took over.
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Old Aug 10, 2006, 04:48 PM // 16:48   #30
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Well you might be right Delarn, BUT are you insane?

Think about it a chapter with only grawls and charr which we've seen so much in prophecies( if you've played through all of it).

All against charr and grawls isn't worth $50.

Grawls are the IMO the stupidest enemies.
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Old Aug 10, 2006, 07:51 PM // 19:51   #31
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ZainAhmed... Think of this that way : Buying the biggest armor in the game 45k + alot of ectos and shards, Best warrior weapon 30k, getting runned to the northern realm to kill charrs 1k ... Eradicating charrs from the face of tyria Priceless.

I mean that I would like to have an intermed chapter like that ! Yes yes paying 60$ (I'm in Quebec) for a game where you can have a charr killing festival ... oh yes it would be far far better than faction anyway.
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Old Aug 11, 2006, 06:23 AM // 06:23   #32
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Quote:
Originally Posted by MMSDome
who really cares whos the bad guy because in the end we kill them all
Quote:
Originally Posted by Seven Deadly Sins
Unless we... you know. Don't.
LMAO!

Quote:
Originally Posted by Hella Good
Trust me, I wish. I hate to break it to you, but the plot of this game (read: any of its chapters) really is as simple and unthrilling as it appears to be. I actually did think for awhile that Shiro will not be the villain in Factions, because... well, that would be kinda of plain now, wouldn't it? Good thing they added all the greens at the end, otherwise I would've felt cheated. Lets face it, ANet don't know how to tell a good story... which is fine... they have strong sides to compensate for this striking weakness. I mean... think about it, GW has a more boring plot than Diablo does... and Diablo is horrible... *wishes ANet will outsource the plot making to Bioware* Dream on, dream on...
And how do you know they aren't fakeing it, and then in one chapter they are going to have an insanely good plot thingy just to amaze us so we will be like "OMG! WOW THEY REALLY WERE TELLIN ONE OF THE BEST STORYIES EVER AND WE DIDNT RELIZE IT!!1!!"

Also, if a Arena Net employee sees this thread, it might give them their plot for a chapter where they combine all the plots and then the next chapters just expand on it or something.

Seriously though, I really think that Shiro wasn't really evil, just manipulated by the fortune person, and everyone viewed him as evil because of it. Then he just wanted to get back what he was wrongly tricked into losing-his life, and since he was viewed as evil, we thought he would attack inocent more if he came back, even though there was no proof that he wanted to do that, our characters just asssumed.

Then after we beat prophecies we bring some fallen god back to life? Am I correct? (The farthest I have gotten is the first misison in fire islands because when ever I manage to get into a group, they always leave halfway through the misison, and henchies just plain suk there, I have tried and failed at the first group of enemies every time with henchies).

If I am correct, then the lich tricked us into thinking the mursat were evil. Thus we went to attack them and then, the lich revealse himself, but it is to late to undo what we did to the mursat (that is just a guess, because again, I have only gotten to the first fire island misison so i don't know), and now we have to fight the lich.

Now that we have released this god (maybe the one from nightfall?), then he sends his minions to attack and they take over tombs. Then he takes over nightfall or something, and at about the same time, tries to invade cantha, but fails (dragon festival).

Oh, and maybe what shiro did is significant to this because the emperor new some way to repel the darkness, so the god view the emperor as a threat and pulled some strings to take him out. And then we just got lucky at the festival or the emperor helped us from the afterlife or something.

Uh...stuck now...don't know what is next...

Quote:
Originally Posted by Bethany
I didn't think Faction's storyline was confusing. At least we knew where we were going almost from the start. We identify Shiro early as being the game's bad guy. We knew from there on that we would face him in a showdown. Simple yes, but straightforward. The Luxons and Kurzicks merely provided a distraction because whatever side we chose, we all got to the same place.

Prophecies gave me headaches (stay with me on this); We start in Ascalon which is a kingdom at war with the Charr that Adelbern wants to fight but Rurik wants to flee so we trail behind him to the Shiverpeaks where we get caught in a civil war between the Stone Summit and Deldrimor dwarves who help us get passage in Kryta where we wind up fighting undeads alongside the White Mantle who are also fighting a group named the Shining Blade who we manage to help in order to aid a Vizier who sends us running around a giant desert to pass a serie of tests with ghosts as referees so we can fight a Doppleganger and ascend in order to face an ancient dragon who tells us that we must fight a strange race called the Mursaat who are worshiped by the White Mantle who were still fighting undeads led by a Lich that we must defeat on an island of fire after which we are thanked for our efforts by being dropped like a sack of dirty laundry in a place we've previously been.

Quite honestly, I never played (or read) anything that threw me in so many directions. The whole story felt like a big balloon that you fill up and release in a room where it goes "flbflblflblflblflb" all around in every directions while deflating and landing flat somewhere.

When I finished Prophecies I didn't realized I actually had finished. I thought that somehow I had to go back to Ascalon and finally help Adelbern repel the Charr (because in all honesty, I never wanted to follow Rurik. I wanted to stand by Adelbern. But nooooooo!). Talk about confusion. At least when you defeat Shiro in Factions, you immediatly know that you've finished.

Here's hoping that Nightfall will make more sense than Prophecies.
Finally! Yay, now I can no longer feel stupid for going through prophecies with my 8th character and still being a little confused by parts of the plot!
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Old Aug 11, 2006, 06:45 AM // 06:45   #33
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Quote:
Originally Posted by Bethany
I didn't think Faction's storyline was confusing. At least we knew where we were going almost from the start. We identify Shiro early as being the game's bad guy. We knew from there on that we would face him in a showdown. Simple yes, but straightforward. The Luxons and Kurzicks merely provided a distraction because whatever side we chose, we all got to the same place.

Prophecies gave me headaches (stay with me on this); We start in Ascalon which is a kingdom at war with the Charr that Adelbern wants to fight but Rurik wants to flee so we trail behind him to the Shiverpeaks where we get caught in a civil war between the Stone Summit and Deldrimor dwarves who help us get passage in Kryta where we wind up fighting undeads alongside the White Mantle who are also fighting a group named the Shining Blade who we manage to help in order to aid a Vizier who sends us running around a giant desert to pass a serie of tests with ghosts as referees so we can fight a Doppleganger and ascend in order to face an ancient dragon who tells us that we must fight a strange race called the Mursaat who are worshiped by the White Mantle who were still fighting undeads led by a Lich that we must defeat on an island of fire after which we are thanked for our efforts by being dropped like a sack of dirty laundry in a place we've previously been.

Quite honestly, I never played (or read) anything that threw me in so many directions. The whole story felt like a big balloon that you fill up and release in a room where it goes "flbflblflblflblflb" all around in every directions while deflating and landing flat somewhere.

When I finished Prophecies I didn't realized I actually had finished. I thought that somehow I had to go back to Ascalon and finally help Adelbern repel the Charr (because in all honesty, I never wanted to follow Rurik. I wanted to stand by Adelbern. But nooooooo!). Talk about confusion. At least when you defeat Shiro in Factions, you immediatly know that you've finished.

Here's hoping that Nightfall will make more sense than Prophecies.
The explination is you (Your character) was destined to defeat the evil lich king... Everything was just to build you up for it. Check out the site for lore, which makes everything a lot more clear.
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Old Aug 11, 2006, 08:59 AM // 08:59   #34
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Quote:
Originally Posted by Bethany
I didn't think Faction's storyline was confusing. At least we knew where we were going almost from the start. We identify Shiro early as being the game's bad guy. We knew from there on that we would face him in a showdown. Simple yes, but straightforward. The Luxons and Kurzicks merely provided a distraction because whatever side we chose, we all got to the same place.

Prophecies gave me headaches (stay with me on this); We start in Ascalon which is a kingdom at war with the Charr that Adelbern wants to fight but Rurik wants to flee so we trail behind him to the Shiverpeaks where we get caught in a civil war between the Stone Summit and Deldrimor dwarves who help us get passage in Kryta where we wind up fighting undeads alongside the White Mantle who are also fighting a group named the Shining Blade who we manage to help in order to aid a Vizier who sends us running around a giant desert to pass a serie of tests with ghosts as referees so we can fight a Doppleganger and ascend in order to face an ancient dragon who tells us that we must fight a strange race called the Mursaat who are worshiped by the White Mantle who were still fighting undeads led by a Lich that we must defeat on an island of fire after which we are thanked for our efforts by being dropped like a sack of dirty laundry in a place we've previously been.

Quite honestly, I never played (or read) anything that threw me in so many directions. The whole story felt like a big balloon that you fill up and release in a room where it goes "flbflblflblflblflb" all around in every directions while deflating and landing flat somewhere.

When I finished Prophecies I didn't realized I actually had finished. I thought that somehow I had to go back to Ascalon and finally help Adelbern repel the Charr (because in all honesty, I never wanted to follow Rurik. I wanted to stand by Adelbern. But nooooooo!). Talk about confusion. At least when you defeat Shiro in Factions, you immediatly know that you've finished.

Here's hoping that Nightfall will make more sense than Prophecies.
I beg to differ with you on your interpretation of the plot present in Prophecies, yes the player starts in Ascalon, kingdom resisting against the Charr invasion, then comes the searing and the player finds himself in a kingdom that strives to survive with increasing assaults made on him by a growing Charr force.

At Rin, Rurik finaly realizes the war is a losing one and asks his father to please think about the people first, it is Abeldern stuborness that forces him to chose the way of Exile to the only nation that still has some sort of organised structure, Kryta. During the crossings of the Shiverpeaks the Ascalonians negociate a right of passage with Deldrimor who warns them about the summit dwarves whom both oppose him and are adverse to human as such they have no choice but to side with the legitimate king in the civil war that has been ongoing for a while.

Arriving in Kryta they can see that the old monarchy has virtualy disappeared and has been replaced by a new organisation, the white mantle who seems to care about the people, but even then some quests give an indication the white mantle is not as benevolent as they would like you to believe (a crime in the hot springs has been commited by individuals seemingly belonging to them and strangely enough the investigation is trusted to one of them with the initial investigator having little to no choice in the matter).

This concludes the first phase as the people of Ascalon are now safe and sound in Kryta, the player could now afford to relax but the threatening presence of undead in Kryta has it so that the mantle asks for help on their side to deal with it, the request is legitimate and the player agrees. The white mantle then honours the player by welcoming them to their organisation and ask for them to go and escort some very special people using the eye of Janthir (this is the first time the player is manipulated into acting on behalf of someone with unclear intentions), it so happens that the shining blade kidnaps those people and the mantle decides to use the player further to deal with them which the player accepts as they seem to be the bad guys here, the situation then evolves with the player realising the white mantle are not the benevolent organisation they would like to make you believe but rather a sort of dictatorship that won't hesitate to sacrifice innocents to their dark purposes from there on the player decides to side with the shining blade as they at least have the people in mind.

This concludes the second phase, the player is now commited to help the shining blade overturn the white mantle, the situation evolves to the blade seeing some of their encampments attacked and deciding to find a more secure one, unfortunately the mantle is also aware of it (the player gets his first indication there might be a traitor among the shining blade) and the first confrontations come from there. Seeing as they are overwhelmed both in numbers and in fire power the shining blade decides to accept the proposal of the survivor of Orr, the vizier for an alliance all the man wants in exchange for his support is a scepter and since the mantle has proven to be power hungry well it is just a small item after all. Unfortunately once the player has gotten to the scepter and given it to the Vizier it is revealed there is a traitor in the shining blade and it has led the mantle to the place of the exchange, the player then has to escape but the leader of the blade is captured the Vizier then informs the player that his only chance for saving his companions and winning for his cause is to ascend (and there comes the second manipulation the player is submitted to, this time by the Vizier that he might get ascended to complete the prophecies of the flame for if the Mursaaats are trying to kill chosen that the prophecies might not be complete as they predict their destruction, the Vizier wants the prophecies to complete themselves as he would like power over the door of Komalie).

Here ends phase 3, the player has now be manipulated into ascending and goes into the desert for this, during this time he will meet with many spirits and ancient creatures who will tell him of the difficulties of his task, at the end of it he meets with Glint who knows he is the child of prophecies and tells him of the current situation so that he might rush to his companion's help, the player learns at that moment of the Mursaats the real power behind the dictatorship of the mantle (this is manipulation number 3, Glint knows of the prophecies and what they predict and want them to be completed, she thus launch them on their way by telling the player about the Mursaats but not more so that ultimately both the Mursaats and the Lych might be destroyed). From there on the player races first to release his companions of the shining blade then to defeat the Mursaat and kill the traitor Markis, this will lead him to the Mursaat's main stronghold in Tyria (or so it seems) in the isle of fire to destroy the source of their power, the seal to the door of Komalie (this is yet another manipulation by the Vizier whom the player is at that time trusting, by indicating to them the seal is the source of the Mursaats power and advocating the fact that spirits of humans have been used to create them he creates a situation in which the player feels it is his duty to destroy the seals) at which point the Vizier finaly reveals himself to take control of the titans using the scepter of Orr.

Here ends phase 4. The Mursaats have been broken and the Vizier has achieved the goal he had by manipulating the player, unfortunately for him in doing so he also has fulfilled the part of the prophecies that prepares the final sealing of the doors of Komalie using the spirit of a Lich which is what the player will do and this ends the storyline.

There after follow some quest to clean up the titans that have been released on the world and get a world of Tyria cleaned up of most dangers (The Mursaats have been broken, the power of the Summit has been curved giving Deldrimor command of the dwarven nation again and the Lych has been used to finaly seal the titans for once and for all which was what the prophecies of the flame aimed at for all this time.

Compared to this we have the factions plot where yes Shiro is defined quite early as the bad guy but to speak truly it is far less rich with the player taken into hostage by some messenger spirits so that they are forced to complete the task set to them and little light given to why Shiro became mad (possessed?) enough to attack the emperor during the harvest ceremony. What little indication we have seems to point to a self fulfilling prophecy by the seer indicating to Shiro the emperor would killing due to his fear of his great power, Shiro acting on it and killing the emperor thus creating the conditions for him to become an envoy which as well as his hatred for the empire and his will to come back which in turns creates the fear by the emperor which ultimately leads to him being killed. In that setting the "beware of the harvest ceremony" pronounced by the dying seer just indicates it to be the turning point at which Shiro's actions will condition the prophecie's fulfillment.
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Old Aug 11, 2006, 11:02 AM // 11:02   #35
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Quote:
Originally Posted by Hella Good
Trust me, I wish. I hate to break it to you, but the plot of this game (read: any of its chapters) really is as simple and unthrilling as it appears to be. I actually did think for awhile that Shiro will not be the villain in Factions, because...
...he's duped into killing the emperor by an unnamed fortuneteller/witch, who just happens to look exactly like one of the Envoys.
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Old Aug 11, 2006, 11:58 AM // 11:58   #36
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I've just got the latest issue of PC Format (UK) and it says Prophecies, Factions and Nightfall are a triology (which I didn't realise).

Quote:
All the best stories come in a triology and now the saga which began with Guild Wars: Prophecies, and continued with Factions, comes to a close in Nightfall. Thats not to say this is the last chapter of Guild Wars, just the culmination of the Titans/Shiro story.
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Old Aug 11, 2006, 12:19 PM // 12:19   #37
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Trilogy? Well after having rid Tyria of the titans our heroes finally rest in Lion's Arch where Mhenlo (for some even a former trainer and a travel companion in many parts) asks for help in the, now plaguetorn, lands of kryta. After defeating Shiro still no rest comes to our hero's as they now must help free the people of Elona from....
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Old Aug 11, 2006, 07:57 PM // 19:57   #38
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I just realised something, Faction takes palce durring the time in Kryta when we are seting up the Ascalon settlement and getting in with the Mantle. So, when does Nightfall take place?

Well, after the searing, you talk to the the guy, and it say 2 years later, what were we doing in that 2 years? Maybe Nightfall?
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Old Aug 11, 2006, 08:13 PM // 20:13   #39
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Quote:
Originally Posted by Markaedw
I just realised something, Faction takes palce durring the time in Kryta when we are seting up the Ascalon settlement and getting in with the Mantle. So, when does Nightfall take place?

Well, after the searing, you talk to the the guy, and it say 2 years later, what were we doing in that 2 years? Maybe Nightfall?
Well since our characters are supposed to be able to go from chapter to chapter whenever they want all the chapters are supposed to take place around the same time, or at least the time when you reach the docks (LA/Kaineng) to get to the other continents.

Hey um...btw if you're gonna delete my posts, I wouldn't mind it if you PMed me and told me why. I made a long-ass post in here a few days ago that was completely on topic and now it's gone. All it was was an explanation of how we got from place to place in the storyline, and which NPCs were misguiding/controlling the others as we followed them along. I can't think of any reason why it would've been deleted...

If there's some moderator in here that hates me, please don't cheese your mod tools to spite me. It's really starting to get ridiculous. I'm watching my postcount go way down over and over again even when I come on and haven't posted in a long while.

Last edited by TheMosesPHD; Aug 11, 2006 at 08:17 PM // 20:17..
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Old Aug 12, 2006, 03:53 AM // 03:53   #40
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Wow so ppl actually don't read my clarification of my thought ... thanks alot ...

I just want you to know that Faction take place AFTER killing the Titans ... And Nightfall will be AFTER the interlude of Faction ...
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